react-three-paper
A paper-thin (~800 bytes*) and position-aware wrapper for ThreeJS in React.
But why?
I use this component a lot when creating React-based apps. A prominent example is my blog and I am kinda sick of rewriting it again and again.
But other than that, here are some actual uses over using something like react-three-fiber
:
- Very easily port Vanilla-JS scripts to React.
- No special declarative syntax to learn.
- Separate your UI logic from your core ThreeJS app.
- It is TINY.
In theory, all you have to do to convert Vanilla-JS examples to React ones via this library is wrap them in a main()
function, tell ThreeJS to render on the given canvas, and return the render loop as a function. Read more.
Position aware...what?
Yes, the canvas knows when it is out of the viewport and will pause your render loop. It will resume it when it is back in the viewport. This is TREMENDOUSLY helpful with performance.
For example, when creating long pages where you have multiple ThreeJS canvas components coming in and going out of the viewport.
You can also tap these events and define custom behavior.
Installation
npm install react-three-paper
# or
yarn add react-three-paper
react-three-paper
requires react >=16.8.0
npm install react
# or
yarn add react
Usage
Import the Paper
component and use it like this:
import { Paper } from "paper";
import { main } from "./main.js"; // ? Your ThreeJS script
export default function App() {
return (
<Paper
script={main} // ? Pass it in here
/>
)
}
Your script
The script
prop accepts a function, here is how that function should look.
export async function main(canvas) {
//...Do ThreeJS stuff
const renderer = new THREE.WebGLRenderer({
canvas: canvas, // ? Use canvas as the ThreeJS canvas
});
// ? Use canavs dimentions insted of window
const aspectRatio = canvas.clientWidth / canvas.clientHeight;
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
function render() {...} //...Render loop without requestAnimationFrame()
function cleanup() {...} //...Any cleanup youd like (optional)
return { render, cleanup }
}
Essentially, a function that receives a canvas
element (that is used as the ThreeJS canvas) and returns a promise which resolves to a couple of functions.
render
: Your render loop withoutrequestAnimationFrame
as this is handled byreact-three-paper
.cleanup
: An optional cleanup function withoutcancleAnimationFrame
.
Pass this function directly into the script
prop.
Example
An example app can be found within the example
directory. It is also hosted here. See:
example/src/App.js
: ForPaper
component usage.example/src/three/main.js
: For an example of how to format your main function.
Advanced Usage
Here are some other props that react-three-paper
provides.
import { Paper } from "../../build/index";
import { main } from "./three/main.js";
export default function App() {
return (
<Paper
script={main}
style={{...}} // ? CSS styles for the underlying <canvas>
// ? Events
onExit={(entry, ID) => {...}} // ? Fired when canvas exits the viewport
onEntry={(entry, ID) => {...}} // ? Fired when canvas enters the viewport
onError={(error, ID) => {...}} // ? Fired when there is a error
/>
)
}
Prop | Required | Type | Discription | Default |
---|---|---|---|---|
script | Yes | tPaperScript |
Your ThreeJS script | No default behaviour |
style | No | React.CSSProperties |
CSS styles for the underlying <canvas> |
Makes the canvas dimensions 100% of its container. |
onExit | No | tPaperPositionEvent |
Fired when canvas exits the viewport | Stops the render loop when canvas exits viewport. |
onEntry | No | tPaperPositionEvent |
Fired when canvas enters the viewport | Start the render loop when canvas enters viewport. |
onError | No | tPaperErrorEvent |
Fired when there is a error | Logs the error and stops the render loop. |
Note: Default behaviour cannot be overwritten, only extended.
Types
tPaperRenderLoop
A function that receives current time. By default, it is run every frame.
(time?: number) => void
tPaperCleanup
An optional cleanup function.
() => void
tPaperScriptReturn
The return value of the function is passed to the script
prop.
type tPaperScriptReturn = {
render: tPaperRenderLoop;
cleanup: tPaperCleanup;
};
tPaperScript
A function that recieves a HTML canvas and returns a promise that resolves to tPaperScriptReturn (your render loop).
(canvas?: HTMLCanvasElement) => Promise<tPaperScriptReturn>
tPaperPositionEvent
A function that receives the Intersection observer event's entry object. Use this to have custom behavior when the canvas goes out of and comes into the viewport. This function is called when the canvas enters or leaves the viewport.
(entry: IntersectionObserverEntry) => void;
tPaperErrorEvent
This function is called when an error occurs. It receives the error.
(error: Error) => void;
This module provides TypeScript type definitions.