@tldraw/core

This package contains the Renderer and core utilities used by tldraw.

You can use this package to render React components in a canvas user interface.

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Installation

Use your package manager of choice to install @tldraw/core and its peer dependencies.

yarn add @tldraw/core --peer
# or
npm i @tldraw/core

Usage

Import the Renderer React component and pass it the required props. See the CodeSandbox example.

import * as React from "react"
import { Renderer, TLShape, TLShapeUtil, Vec } from '@tldraw/core'
import { BoxShape, BoxUtil } from "./shapes/box"

const shapeUtils = { box: new BoxUtil() }

function App() {
  const [page, setPage] = React.useState({
    id: "page"
    shapes: {
      "box1": {
        id: 'box1',
        type: 'box',
        parentId: 'page',
        childIndex: 0,
        point: [0, 0],
        size: [100, 100],
        rotation: 0,
      }
    },
    bindings: {}
  })

  const [pageState, setPageState] = React.useState({
    id: "page",
    selectedIds: [],
    camera: {
      point: [0,0],
      zoom: 1
    }
  })

  return (<Renderer
    page={page}
    pageState={pageState}
    shapeUtils={myShapes}
  />)
}

Documentation

Renderer

To avoid unnecessary renders, be sure to pass “stable” values as props to the Renderer. Either define these values outside of the parent component, or place them in React state, or memoize them with React.useMemo.

Prop Type Description
page TLPage The current page object.
pageState TLPageState The current page’s state.
shapeUtils TLShapeUtils The shape utilities used to render the shapes.

In addition to these required props, the Renderer accents many optional props.

Property Type Description
containerRef React.MutableRefObject A React ref for the container, where CSS variables will be added.
theme object (optional) an object with overrides for the Renderer’s default colors.
hideBounds boolean (optional) an object with overrides for the Renderer’s default colors.
hideHandles boolean (optional) an object with overrides for the Renderer’s default colors.
hideBindingHandles boolean (optional) an object with overrides for the Renderer’s default colors.
hideRotateHandles boolean (optional) an object with overrides for the Renderer’s default colors.
snapLines TLSnapLine[] (optional) an object with overrides for the Renderer’s default colors.
users TLUser (optional) an object with overrides for the Renderer’s default colors.
userId object (optional) an object with overrides for the Renderer’s default colors.

The theme object accepts valid CSS colors for the following properties:

Property Description
foreground The primary (usually “text”) color
background The default page’s background color
brushFill The fill color of the brush selection box
brushStroke The stroke color of the brush selection box
selectFill The fill color of the selection bounds
selectStroke The stroke color of the selection bounds and handles

The Renderer also accepts many (optional) event callbacks.

Prop Description
onPan Panned with the mouse wheel
onZoom Zoomed with the mouse wheel
onPinchStart Began a two-pointer pinch
onPinch Moved their pointers during a pinch
onPinchEnd Stopped a two-pointer pinch
onPointerDown Started pointing
onPointerMove Moved their pointer
onPointerUp Ended a point
onPointCanvas Pointed the canvas
onDoubleClickCanvas Double-pointed the canvas
onRightPointCanvas Right-pointed the canvas
onDragCanvas Dragged the canvas
onReleaseCanvas Stopped pointing the canvas
onHoverShape Moved their pointer onto a shape
onUnhoverShape Moved their pointer off of a shape
onPointShape Pointed a shape
onDoubleClickShape Double-pointed a shape
onRightPointShape Right-pointed a shape
onDragShape Dragged a shape
onReleaseShape Stopped pointing a shape
onHoverHandle Moved their pointer onto a shape handle
onUnhoverHandle Moved their pointer off of a shape handle
onPointHandle Pointed a shape handle
onDoubleClickHandle Double-pointed a shape handle
onRightPointHandle Right-pointed a shape handle
onDragHandle Dragged a shape handle
onReleaseHandle Stopped pointing shape handle
onHoverBounds Moved their pointer onto the selection bounds
onUnhoverBounds Moved their pointer off of the selection bounds
onPointBounds Pointed the selection bounds
onDoubleClickBounds Double-pointed the selection bounds
onRightPointBounds Right-pointed the selection bounds
onDragBounds Dragged the selection bounds
onReleaseBounds Stopped the selection bounds
onHoverBoundsHandle Moved their pointer onto a selection bounds handle
onUnhoverBoundsHandle Moved their pointer off of a selection bounds handle
onPointBoundsHandle Pointed a selection bounds handle
onDoubleClickBoundsHandle Double-pointed a selection bounds handle
onRightPointBoundsHandle Right-pointed a selection bounds handle
onDragBoundsHandle Dragged a selection bounds handle
onReleaseBoundsHandle Stopped a selection bounds handle
onShapeClone Clicked on a shape’s clone handle.
onShapeChange A shape’s component prompted a change.
onShapeBlur A shape’s component was prompted a blur.
onRenderCountChange The number of rendered shapes changed.
onBoundsChange The Renderer’s screen bounding box of the component changed.
onError The Renderer encountered an error.

The @tldraw/core library provides types for most of the event handlers:

Type
TLPinchEventHandler
TLPointerEventHandler
TLCanvasEventHandler
TLBoundsEventHandler
TLBoundsHandleEventHandler
TLShapeChangeHandler
TLShapeBlurHandler
TLShapeCloneHandler

TLPage

An object describing the current page. It contains:

Property Type Description
id string A unique id for the page.
shapes TLShape{} A table of shapes.
bindings TLBinding{} A table of bindings.
backgroundColor string (optional) The page’s background fill color. Will also overwrite the theme.

TLPageState

An object describing the current page. It contains:

Property Type Description
id string The corresponding page’s id
selectedIds string[] An array of selected shape ids
camera object An object describing the camera state
camera.point number[] The camera’s [x, y] coordinates
camera.zoom number The camera’s zoom level
pointedId string (optional) The currently pointed shape id
hoveredId string (optional) The currently hovered shape id
editingId string (optional) The currently editing shape id
bindingId string (optional) The currently editing binding.
brush TLBounds (optional) A Bounds for the current selection box

TLShape

An object that describes a shape on the page. The shapes in your document should extend this interface with other properties. See Shape Type.

Property Type Description
id string The shape’s id.
type string The type of the shape, corresponding to the type of a TLShapeUtil.
parentId string The id of the shape’s parent (either the current page or another shape).
childIndex number the order of the shape among its parent’s children
name string the name of the shape
point number[] the shape’s current [x, y] coordinates on the page
rotation number (optiona) The shape’s current rotation in radians
children string[] (optional) An array containing the ids of this shape’s children
handles TLHandle{} (optional) A table of TLHandle objects
isLocked boolean (optional) True if the shape is locked
isHidden boolean (optional) True if the shape is hidden
isEditing boolean (optional) True if the shape is currently editing
isGenerated boolean optional) True if the shape is generated programatically
isAspectRatioLocked boolean (optional) True if the shape’s aspect ratio is locked

TLHandle

An object that describes a relationship between two shapes on the page.

Property Type Description
id string An id for the handle.
index number The handle’s order within the shape’s handles.
point number[] The handle’s [x, y] coordinates.

When a shape with handles is the only selected shape, the Renderer will display its handles. You can respond to interactions with these handles using the `on

TLBinding

An object that describes a relationship between two shapes on the page.

Property Type Description
id string A unique id for the binding.
type string The binding’s type.
fromId string The id of the shape where the binding begins.
toId string The id of the shape where the binding begins.
meta {} Any additional data attached to the binding.

TLSnapLine

A snapline is an array of points (formatted as [x, y]) that represent a “snapping” line.

TLShapeUtil

The TLShapeUtil is an abstract class that you can extend to create utilities for your custom shapes. See the Creating Shapes guide to learn more.

TLUser

A TLUser is the presence information for a multiplayer user. The user’s pointer location and selections will be shown on the canvas. If the TLUser‘s id matches the Renderer‘s userId prop, then the user’s cursor and selections will not be shown.

Property Type Description
id string A unique id for the user.
color string The user’s color, used for indicators.
point number[] The user’s pointer location on the page.
selectedIds[] string[] The user’s selected shape ids.

Utils

A general purpose utility class. See source for more.

Guide: Creating Shapes

The Renderer component has no built-in shapes. It’s up to you to define every shape that you want to see on the canvas. While these shapes are highly reusable between projects, you’ll need to define them using the API described below.

For several example shapes, see the folder /example/src/shapes/.

Shape Type

Your first task is to define an interface for the shape that extends TLShape. It must have a type property.

// BoxShape.ts
import type { TLShape } from '@tldraw/core'

export interface BoxShape extends TLShape {
  type: 'box'
  size: number[]
}

Component

Next, use TLShapeUtil.Indicator to create a second component for your shape’s Component. The Renderer will use this component to display the shape on the canvas.

// BoxComponent.ts

import * as React from 'react'
import { shapeComponent, SVGContainer } from '@tldraw/core'
import type { BoxShape } from './BoxShape'

export const BoxComponent = TLShapeUtil.Component<BoxShape, SVGSVGElement>(
  ({ shape, events, meta }, ref) => {
    const color = meta.isDarkMode ? 'white' : 'black'

    return (
      <SVGContainer ref={ref} {...events}>
        <rect
          width={shape.size[0]}
          height={shape.size[1]}
          stroke={color}
          strokeWidth={2}
          strokeLinejoin="round"
          fill="none"
          pointerEvents="all"
        />
      </SVGContainer>
    )
  }
)

Your component can return HTML elements or SVG elements. If your shape is returning only SVG elements, wrap it in an SVGContainer. If your shape returns HTML elements, wrap it in an HTMLContainer. Not that you must set pointerEvents manually on the shapes you wish to receive pointer events.

The component will receive the following props:

Name Type Description
shape TLShape The shape from page.shapes that is being rendered.
meta {} The value provided to the Renderer‘s meta prop.
events {} Several pointer events that should be set on the container element.
isSelected boolean Whether the current shape is selected (true if its id is in pageState.selectedIds).
isHovered boolean Whether the current shape is hovered (true if its id is pageState.hoveredId).
isEditing boolean Whether the current shape is editing (true if its id is pageState.editingId).
onShapeChange Function The callback provided to the Renderer‘s onShapeChange prop.
onShapeBlur Function The callback provided to the Renderer‘s onShapeBlur prop.

Indicator

Next, use TLShapeUtil.Indicator to create a second component for your shape’s Indicator. This component is shown when the shape is hovered or selected. Your Indicator must return SVG elements only.

// BoxIndicator.ts

export const BoxIndicator = TLShapeUtil.Indicator<BoxShape>(({ shape }) => {
  return (
    <rect
      fill="none"
      stroke="dodgerblue"
      strokeWidth={1}
      width={shape.size[0]}
      height={shape.size[1]}
    />
  )
})

The indicator component will receive the following props:

Name Type Description
shape TLShape The shape from page.shapes that is being rendered.
meta {} The value provided to the Renderer‘s meta prop.
user TLUser The user when shown in a multiplayer session.
isSelected boolean Whether the current shape is selected (true if its id is in pageState.selectedIds).
isHovered boolean Whether the current shape is hovered (true if its id is pageState.hoveredId).

ShapeUtil

Next, create a “shape util” for your shape. This is a class that extends TLShapeUtil. The Renderer will use an instance of this class to answer questions about the shape: what it should look like, where it is on screen, whether it can rotate, etc.

// BoxUtil.ts

import { Utils, TLBounds, TLShapeUtil } from '@tldraw/core'
import { BoxComponent } from './BoxComponent'
import { BoxIndicator } from './BoxIndicator'
import type { BoxShape } from './BoxShape'

export class BoxUtil extends TLShapeUtil<BoxShape, SVGSVGElement> {
  Component = BoxComponent

  Indicator = BoxIndicator

  getBounds = (shape: BoxShape): TLBounds => {
    const [width, height] = shape.size

    const bounds = {
      minX: 0,
      maxX: width,
      minY: 0,
      maxY: height,
      width,
      height,
    }

    return Utils.translateBounds(bounds, shape.point)
  }
}

Set the Component field to your component and the Indicator field to your indicator component. Then define the getBounds method. This method will receive a shape and should return a TLBounds object.

You may also set the following fields:

Name Type Default Description
showCloneHandles boolean false Whether to display clone handles when the shape is the only selected shape.
hideBounds boolean false Whether to hide the bounds when the shape is the only selected shape.
isStateful boolean false Whether the shape has its own React state. When true, the shape will not be unmounted when off-screen.

ShapeUtils Object

Finally, create a mapping of your project’s shape utils and the type properties of their corresponding shapes. Pass this object to the Renderer‘s shapeUtils prop.

// App.tsx

const shapeUtils = {
  box: new BoxUtil(),
  circle: new CircleUtil(),
  text: new TextUtil(),
}

export function App() {
  // ...

  return <Renderer page={page} pageState={pageState} {...etc} shapeUtils={shapeUtils} />
}

Local Development

  • Run yarn to install dependencies.

  • Run yarn start to start the development server for the package and for the example.

  • Open localhost:5000 to view the example project.

  • Run yarn test to execute unit tests via Jest.

  • Run yarn docs to build the docs via ts-doc.

Example

See the example folder or this CodeSandbox example.

Community

Support

Need help? Please open an issue for support.

Discussion

Want to connect with other devs? Visit the Discord channel.

License

This project is licensed under MIT. If you’re using perfect-freehand in a commercial product, please consider becoming a sponsor.

Author

GitHub

View Github